Up until now most of what you've modeled has been a single Solid Body
A Solid Body is a continuously joined Three-Dimensional Model
Multiple Bodies is useful for things such asÂ
Boolean Operators (Combining/Subtracting bodies from each other)
Joining Complex Geometry
Often times the later features of a Multi-Body Part requires that you Merge them into a Single Body
It is poor practice to design parts that will remain separate as this is more akin to an Assembly
Each body may have its own material/appearance properties
It is common to model things that might intuitively be Assemblies as a Multi-Body Part in cases when there is little interest in that assembly/components when the model would be for reference or a sub-component itself such as:
Power Plug (Outer Shell, Electrical Contacts)
Tools (Metal core, molded handle)
Ask yourself:
Will these ever be dealt with separately?
Will these ever move with respect to each other?
If both are no, then you might be okay with modeling as multi-body instead of an assembly
Generally Features are automatically merged with the prior body due to the checkmark, Merge Results
To create a new body for every additive feature, leave this unchecked
If you would like to Merge your Additive Feature, you can select which Body it Merges with with the Feature Scope at the bottom of the Properties Window
Use the Split feature to create multiple parts from an existing part. You can create separate part files, and form an assembly from the new parts.
You can split one or more solid or surface bodies. To split a surface, the Trimming Surface must extend past the boundaries of the surface to split.